During one of the jobs I was helping to animate, they needed a generalist to help fill in for some Houdini FX work – I jumped at the opportunity. My background and studies were in animation, and I worked largely as a generalist and animator before joining Axis in 2008. I have been working as a Houdini FX artist since 2008, on projects ranging from small TV adverts to larger-scale cinematic content for many AAA games. Not being a slave to your work but actually enjoying it. Working on the projects, doing your own stuff, and having time for personal life is something that we all should have at the end. I was doing more and more water RnD stuff with Naiad and Houdini and trying to help the community.Īt the moment, I am still in Serbia, doing remote FX work and teaching at Rebelway, trying to have a balanced life that can be very hard in the VFX industry sometimes. This is where my journey as a Water FX artist started. Very shortly after that, I got my first big water project Shark Night. At the same time, Naiad went public and I was one of the first freelance artists to try it. In 2010, I decided to open my own studio, with a few of my friends. In 2009, I started working as a freelance artist remotely and onsite, and that was a big step in my career, I met a lot of nice people that later brought me more contracts for future work. After that, I worked for a VFX studio as an IT/FX artist because my background before VFX was in IT. I started 11 years ago, first as roto and then as an FX artist on the first big Serbian movie Tears for Sale. My name is Igor Zanic, I'm a Co-Founder of Rebelway. His continuous pursuit of knowledge and learning inspired Saber to start Rebelway to teach others around the world and share his profound passion for the FX industry.
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